The bumpy terrain blues

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fhko
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The bumpy terrain blues

Post by fhko »

On the new beta patch version 0.46.9 the bounce factor presented a real problem. Anytime you went over the top of a hill and therefore got off the ground a little, the vehicle would repeatly do little bounces all the way down the other side of the hill making you incapable of controling the vehicle for several seconds. There was also the problem of going over very steep slopes at high speeds so that you were suspended in air for more than a couple seconds you would lose all your speed and then have to wait for a couple of follow-up bounces which would also render you near motionless, in total for about five seconds. I have only tested this so far on biplaneworld (mainly because its the only world that I have access to a fast vehicle on and bumpy terrain to test it on) but I'm certain the problem is not isolated to there.
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Post by Fooli »

Rrrrright... I'd imagine the change in the new patch would require some tweaking of vehicle settings to compensate if the bounce setting on a particular vehicle is too high. I don't have access to biplaneworld settings at the mo, nor do I know exactly wot mit's done with the bounce stuff. But I'd guess that a bounce setting of zero would stop a vehicle bouncing altogether - at least, that's wot we'd expect, roight ? :)

The "losing speed in the air" thing might also be settings-related... I've come across this before, and never really found the solution - but then I'm no expert on the settings themselves. It has seemed to me in the past, though, that there can be issues when u try and use friction to stop a vehicle skidding and sliding about too much: when it's in the air, friction sorta still applies, so u stop, even tho ur 50 feet off the ground. Need mit to explain that one more.

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Post by Mit »

aye yeh.. settings may need tweaking a bit for that. If the bounce in the vehicle settings is set to 0, then the vehicle should behave in just about the same way it did before.

The 47.0 client has an additional couple of fixes to that stuff that should make it react better.
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Post by theseer »

woozle wuzzle.... The Travellers Guide is public.. but wheres the bigger icon ;)?
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Vehicle Troubles

Post by fhko »

Some more troubles seem to have arisen from the newest version 0.47.0 the planes' image doesn't actually turn left, right, up, down, and upside down when it should. So that while your flying it looks as though your plane is going backward, sideways, diagonally, or if you aim yourself in the right direction, forwards!
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Post by Mit »

ah righto :) i knew there was something i forgot to test after i completely re-arranged all the control physics.

Will get that fixed up for a 47.1 in the next coupla days, thanks for the bug report.
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Post by Fooli »

bounce does indeed seem a bit weird: even with it set to 1, you take off like a rubber monkey on speed whenever you hit the floor... I could increase gravity but I don't want to :)

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Post by hedgehog »

bounce didn't seem to work for me from about midway through the original '04' releases back in spring of 2003, so really if we can just leave it like that a bit i'll come get my bounce catharsis on 8)
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Post by Fooli »

Just noticed in the cvs report (yay! cvs is back again, do de doo do doo da dee do doo) that mit said bounce is now a setting from 0-999, where 999 is a "near perfectly efficient bounce response".

I have absolutely no idea what that means, but it does suggest there's something more complicated going on than simply 0=no bounce, 999=lots of bounce.

Praps.

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Post by theseer »

thats nice.... now go update the changelog :)
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