It's a Mitsubishi Lancer Evo VI
it's rendered, but it the model is near perfect, this really just smoothed the edges, there were no gaps :[)
Here ya go guys (new model) [BIG PIC]
fooli started noticing that 3ds doesn't save smoothing groups very well, but using the panda exporter mentioned on the dev page and exporting to .x straight from max tends to make things muuuuch nicer.
sadly, the model converter doesn't always like reading panda-exported .x files, so you'll still need something like deep exp to open the .x and resave it (sometimes you have to save it as a different name).
the results though, as far as i've seen, are a billion times better than exporting the old max-->3ds-->x-->atm way.
sadly, the model converter doesn't always like reading panda-exported .x files, so you'll still need something like deep exp to open the .x and resave it (sometimes you have to save it as a different name).
the results though, as far as i've seen, are a billion times better than exporting the old max-->3ds-->x-->atm way.