The bumpy terrain blues
- fhko
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- Posts: 930
- Joined: Sun Mar 27, 2005 10:38 pm
- Location: As I awake I find myself in a strange new place.
The bumpy terrain blues
On the new beta patch version 0.46.9 the bounce factor presented a real problem. Anytime you went over the top of a hill and therefore got off the ground a little, the vehicle would repeatly do little bounces all the way down the other side of the hill making you incapable of controling the vehicle for several seconds. There was also the problem of going over very steep slopes at high speeds so that you were suspended in air for more than a couple seconds you would lose all your speed and then have to wait for a couple of follow-up bounces which would also render you near motionless, in total for about five seconds. I have only tested this so far on biplaneworld (mainly because its the only world that I have access to a fast vehicle on and bumpy terrain to test it on) but I'm certain the problem is not isolated to there.
Rrrrright... I'd imagine the change in the new patch would require some tweaking of vehicle settings to compensate if the bounce setting on a particular vehicle is too high. I don't have access to biplaneworld settings at the mo, nor do I know exactly wot mit's done with the bounce stuff. But I'd guess that a bounce setting of zero would stop a vehicle bouncing altogether - at least, that's wot we'd expect, roight ? :)
The "losing speed in the air" thing might also be settings-related... I've come across this before, and never really found the solution - but then I'm no expert on the settings themselves. It has seemed to me in the past, though, that there can be issues when u try and use friction to stop a vehicle skidding and sliding about too much: when it's in the air, friction sorta still applies, so u stop, even tho ur 50 feet off the ground. Need mit to explain that one more.
f
The "losing speed in the air" thing might also be settings-related... I've come across this before, and never really found the solution - but then I'm no expert on the settings themselves. It has seemed to me in the past, though, that there can be issues when u try and use friction to stop a vehicle skidding and sliding about too much: when it's in the air, friction sorta still applies, so u stop, even tho ur 50 feet off the ground. Need mit to explain that one more.
f
- fhko
- VIP
- Posts: 930
- Joined: Sun Mar 27, 2005 10:38 pm
- Location: As I awake I find myself in a strange new place.
Vehicle Troubles
Some more troubles seem to have arisen from the newest version 0.47.0 the planes' image doesn't actually turn left, right, up, down, and upside down when it should. So that while your flying it looks as though your plane is going backward, sideways, diagonally, or if you aim yourself in the right direction, forwards!
Just noticed in the cvs report (yay! cvs is back again, do de doo do doo da dee do doo) that mit said bounce is now a setting from 0-999, where 999 is a "near perfectly efficient bounce response".
I have absolutely no idea what that means, but it does suggest there's something more complicated going on than simply 0=no bounce, 999=lots of bounce.
Praps.
f
I have absolutely no idea what that means, but it does suggest there's something more complicated going on than simply 0=no bounce, 999=lots of bounce.
Praps.
f