zoric 11 details - NOW OPEN!!

Forum Archive - from http://theuniversal.net
Locked
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

zoric 11 details - NOW OPEN!!

Post by zaroba »

zoric 11 will be coming out sooner due to the requests of many players.

here are some details:
2 main starting towns with a 10s teleport between them. they will be located on opposite corners of the map.
the map itself will be slightly larger then normal, it will consist of two large areas (which the main towns will be on), they will be flat around the outside with hills in the middle. the river in between the two large areas will be too wwide to jump accross in the fastest car.
as for vehicles, thier will be 3 cars, 3 trucks, 3 boats, and 6 planes. plus 1 car made by a gas station.
all vehicle industries are industrial type buildings.
thier will be a bunch of custom skills, like build manufacturing for manufacturing buildings, and build industrial for industrial buildings, and a bunch of custom job skills.
some buildings need a different skill to be built even though they aren't that type
skills will be in schools (duh) but instead of the normal method of adding skills to an empty school, the schools will be fixed and sell specific skills relating to certain types of buildings. one for agricultural, one for industrial, etc, etc.
farms will be different. thier are animal farms, but thiers no pigs, sheep, or cows. the animals are different. you'll have to play to find out what they are :P
most production buildings and some manufacturing buildings will have a small and large size. large size costing twice as much and produceing twice as fast, but only needing 1 more employee.
all plant related farms have a slow cheap version and an expensive fast version. the slow versions are practicly free, don't require any employees, and produce stuff for free. the larger buildings are 10x the price, 10x faster, hold 10x more, and require 1 or 2 emplyees.
as for employees, most buildings require 2 employees, vehicle related buildings require 3 employees, some buildings require none.
max buildings probably 30-50 buildings.
towns will be different as well. thier will be 4 different sized towns. thier will be limits to how many of each can be built, bigger the town = less allowed. amounts range from 3 of the largest towns to 20 of the smallest ones. total is about 48 towns.
thier will be many houses to choose from, 11 in fact. 10 regular houses that all cost the same but look different, and 1 mansion.

thier are also several other lil thingys i'm not gonna mention that you'll have to find out on your own :P
Last edited by zaroba on Wed Jun 22, 2005 8:03 pm, edited 1 time in total.
theseer
VIP
VIP
Posts: 782
Joined: Sat Dec 04, 2004 9:50 am

Post by theseer »

*reads over long post*
how much sooner?
how about now? and I get a top valuableness reward ^_^
User avatar
Malkiah
Posts: 397
Joined: Thu Nov 25, 2004 2:23 am
Location: Rock Island, IL, USA
Contact:

Post by Malkiah »

you can thank me for that seer, you almost didnt except my business offer in the beggining. see im a genious :P
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

possibly up tomarrow.

think the bdat is all done except for the vehicles
User avatar
Malkiah
Posts: 397
Joined: Thu Nov 25, 2004 2:23 am
Location: Rock Island, IL, USA
Contact:

Post by Malkiah »

new zoric up? im so bored, im all knee deep into PTS and PTP programs, its bugging me out, i need a game to play and it must be TU.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

it is now open for playing.

ran into a few bugs though, but mostly its still fine and playable.
bugs are currently causing:
no longer haveing 4 different sized towns
no longer having a seperate Build Manufacturing skill
not able to set the models for buildings over 64 in the worlds building list, so in-game, industrial, and most manufacturing buildings appear as rubble or as nothing. as do most of the retail and all leisure types. but they all still work fine. the client also crashes while scrolling the construction menu sometimes.




Royalty Stuff
For your family to gain royalty on the island, you must do the following:
Build a running Nuclear Power Plant (means actually making it produce power)
Last edited by zaroba on Thu Jun 23, 2005 11:08 am, edited 1 time in total.
User avatar
JasonX
Posts: 566
Joined: Sun Dec 12, 2004 4:31 am

Post by JasonX »

I was expecting wealth mostly having to with royalty not a nuclear power planet :?
User avatar
Whirl
Posts: 73
Joined: Mon Oct 06, 2003 2:47 am
Location: New Jersey

Post by Whirl »

They equate. The wealthiest is the first to make one, because it costs so much to build.
User avatar
JasonX
Posts: 566
Joined: Sun Dec 12, 2004 4:31 am

Post by JasonX »

How much exatly?
theseer
VIP
VIP
Posts: 782
Joined: Sat Dec 04, 2004 9:50 am

Post by theseer »

how bout giving me royalty since i was the most valuable person last round ^_^

on a more serious note when you scroll to the bottom of the buiold menus [and more] the game crashes
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

that would be due to the 3rd bug in the list.

the 64 building limit when mit said he was raising it to 256 in feburary.

i think the crashing depends on how many buildings you scroll threw. not what ones are scrolled threw. you can login and scroll threw all of industrial buildings (which are all past #64 and wont show properly) without crashing, and then crash when scrolling threw the farms (which do display correctly) or the opposite way around.
Altgmx
Posts: 38
Joined: Wed Jun 15, 2005 7:36 pm

Post by Altgmx »

what is the name of the planet ... because i us emy imp drive i type zoric 11 and is doesnt work ?
User avatar
Whirl
Posts: 73
Joined: Mon Oct 06, 2003 2:47 am
Location: New Jersey

Post by Whirl »

The name of the world is zoric, without the 11. :)
Altgmx
Posts: 38
Joined: Wed Jun 15, 2005 7:36 pm

Post by Altgmx »

thx
Altgmx
Posts: 38
Joined: Wed Jun 15, 2005 7:36 pm

Post by Altgmx »

yes the world is bugging a lot ... Like the city is so tiny !! and is so long the skill
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

zoric has reset due to buggyness.

its now much smoother running and easier to play and less confusing.
Altgmx
Posts: 38
Joined: Wed Jun 15, 2005 7:36 pm

Post by Altgmx »

thx lol i cant create house and now ....
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

a minor tweak:

made a bunch of buildings cheaper since they are more needed since the reset.
tweaked the costs of some other items that were made too expensive over the reset.
Locked