Republic - First trial over..

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Mit
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Republic - First trial over..

Post by Mit »

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5-21-2005 01:21:15 GameDate: 2905 AD
jonny2b4 of the Republicans family built a colony ship
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Jonny2b4 leads humanity to colonise other planets and live an idealyic lifestyle of peaceful exploration for eternity...The hippies win.

Congrats to jonny and co for being the first to finish the republic server (after 6 days online).
This was just the first trial run, and the number of stoppages caused during the setup of the buildings means its not really a 'proper' result (i think gk8000, hija & co would probably have got there first if they had happened to have been online when i finished up the final production changes.. but ah well..)

Thanks to everyone who played, hope you enjoyed it. If you have any comments, suggestions or feedback about the world please pop em on the forums here. Id be very interested to hear what you thought of it all, good or bad.

I'll be fixing up a few lil odds n ends nd changing the map about a lil for the next run, which hopefully i'll start up tomorrow.
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Minku
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Post by Minku »

However, THe ship was unwarningly blow to pieces due to a out of control ship piloted by a noob crashed into it.



I would like to see it become more warcon/econ like... with some to go into combat and some econmy, both needed to work together to survive.
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Ydle
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Post by Ydle »

Think it ran well Mit. Maybe a longer version would be nice instead of just a mad dash to the endgame.
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morbydvisns
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Post by morbydvisns »

i agree i tried to hold that off as long as i can but SOMEONE got trigger happy :oP

thats aiite... theres plenty more time to come for that =]

oh yea this might or might not fly as an idea but a family only available option might be a handy thing to have on buildings... or give an option for 'family owned' buildings instead of just the person that bought or built the building, giving anyone in the family owner options since it is pushing the family theme.

-bong
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Post by theseer »

yeah.. what he said! but the your own item thing should only apply to the true owner :)
and about length... theres going to be 2 versions :P a longer one for a week i think it was.. and a shorter one for like .. 4 hours i think it was...

and mit.. being called co makes me very sad :P
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Post by puggy »

Not sure if the current setup will allow it, but could you also have teams on the world? With some war stuff on it, it's a race for the first team to get to space. It requires good team work and some hard fought battles with the other team(s) to slow them down.

More advanced buildings produce more powerful weapons and higher level buildings have more armour. Also if defense buildings were made to work well it could provide a very good world, to rival even the hedge worlds (at least until hedge makes a world with the new additions).

*greedy player*
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morbydvisns
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Post by morbydvisns »

well.. i was kinda disappointed of the lack of war aspect..the only hint of war it had the past few days were the nukes to finish the world. that and primitives weilding explosives, which is pretty much gone the first few minutes of gameplay. bullets would be nice to have.. some way to hold off others with besides beating them to the resource supply =). even something like the capture feature in conjunction with weapons like roja has would add i nice twist
Last edited by morbydvisns on Sat May 21, 2005 3:16 am, edited 1 time in total.
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zaroba
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Post by zaroba »

rivel hedge's worlds?
why not just give it to hedge to make it a new reine blanche :P
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GK8000
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Post by GK8000 »

Meh, and I would've been victorious too! if it wasn't for... jonny... and that sucky LAN party... *walks off to plan something evil while laughing maniacally*
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Mit
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Post by Mit »

Interesting that ppl want weaps.. mmm..
I had planned on keeping this place mostly fighting-free, (except maybe adding some crows for lvl 4 peeps to play with perhaps). Im not sure its really practical to have combat on this sorta island - when i put MG's on the biplane temporarily it caused more annoyance than it was worth i thought..
After the next run I'll put the .isl out to other world owners lata so perhaps one of them will want to make a variant with fighting in it properly..

Meantime, for the next round i have (finally) implemented the 'DemolitionKit' (called 'Dynamite' on the world), which can be used to destroy opponent's buildings. It'll be quite a rare, expensive high-level item obviously...

Also changed for the next round..
'Ore Mines' will only be possible in certain regions of the map (same as the 'Gold Mines'). Additionally, I've removed the requirement for mines to be inside towns, which should allow a bit more freedom in town placement.
Theres a few more resources littered about the map, a lot of the building costs and decay rates have been 'tweaked' and a few more models have been filled in (tho we all still need fooli to get some time off to finish the characters n suchlike).
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Mit
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Post by Mit »

2nd round just started.
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Minku
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Post by Minku »

Maybe a few players on the ecom verious get a large speical destroyer titan or vehicle, meant only to blow things up. And the few that get it only have it once and can not partipate in the world.
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