I agree with this totally, dropping wage grant to 0 now would be a disaster, but if farms were much more profitable, say an increase in production, or a less ammount of items needed for production of items, etc etc, then there could be a balance somewhere for a 0 wage grant world - if it was done without this, players would intervene, and it would cost a fortune for even the most basic of items.Mit wrote:Its often difficult to balance - as vagrant & junk have described - but often thats more an indication that the 'fault' lies in those things rather than the wage grant.. i.e. If farms arent viable without a wage grant, then it probably indicates that the farm needs to be made more productive/profitable in the buildings setup.
it would be pretty interesting to see actually, but I wouldn't want it to happen to an island already started, perhaps this should be a testing phase to start with, would require a bit of tweaking to get it just right