Post Your World Comments Here.

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Nigel
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Post Your World Comments Here.

Post by Nigel »

I, and other players, seem to get alot of feedback about worlds, but I think world owners are getting very little of this info, or none at all. So I thought it would be a sensible and a bright idea to make these comments open and...honest, so that world owners can take it with a pinch of salt and make changes, or take the at least take views on board.

It does seem like the community is split between world owners and players, and feedback seems to stick in the playerbase, and not circulate around the world owners, so I think this thread can act as a go-between to make comments about a world. Many would agree with me that world owners are certainly not getting the feedback they should be. If we are going to have enjoyable worlds, we need to know if worlds are really that enjoyable.

An added note, these comments are not here to flame are cause offense, they are opinions, and solely there for improving a world, feeback is critical. I hope world owners take these comments as friendly crisisim only, and that no hard feelings develop.

If this post gets too much traffic or gets confusing because of too many comments etc, world owners can make seperate threads for their worlds so players can freely comment in a centralised area.
Last edited by Nigel on Sat Jan 08, 2005 6:16 pm, edited 4 times in total.
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zaroba
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Post by zaroba »

good point.

players do usually seem to not tell stuff.
no clue why. nothing can be fixed or changed if the world owner doesen't know it needs or should be be fixed or changed.
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Nigel
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Post by Nigel »

Having...talked to some players, it seems that the consensus is, is that I post first, nobody else having the nerve lol, ok then:

World: Zoric:

Good Points:
1:Nice Idea, very proggressive island

Bad Points:
1: Too many buildings in the main town, (or too many high poly buildings), causes SERIOUS lag, and i'm on a 1.4ghz, it could be much much worse for players with less powerfull pcs

2: island design seems a bit basic, too rounded and plain.
Last edited by Nigel on Sat Jan 08, 2005 5:11 pm, edited 2 times in total.
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Post by theseer »

Nigel wrote:
Bad Points:
1: Too many buildings in the main town, (or too many high poly buildings), causes SERIOUS lag, and i'm on a 1.4ghz, it could be much much worse for players with less powerfull pcs
Yep.. i get some lag... i have reduce my drawdistance by 75% to get around 20 fps on zoric and even then its laggy
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zaroba
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Post by zaroba »

yea, was thinking of putting max drawdist to 200 or so to force less buildings to be seen. last night i also moved the camera much closer to the character. putting it close to the ground makes you see less buildings.
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Post by Nigel »

I think that limits navigation though, if the problem persists, would it be possible to change the island design, like, smaller connected islands? it would help with lag a lot, perhaps a thought for the next version of zoric.
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Post by zaroba »

well, the island is an advancing economy. before long the stone buildings should be off the island and replaced with wood ones. woodcutting is now available so i'll be making and adding some regular wood buildings.
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Post by VDZ »

It is probably because when we have a good point Zaroba either starts a flame war or bans the person.
EDIT: Oh, and delete the topic so nobody can ever see it again.
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Post by zaroba »

ban the person? flame war? huh?
can you please give some examples? especially about the banning, as i have no clue what your talking about, but you remind me of spider saying that i banned people over 9/11. deletes the topic? name one topic that i've deleted.

i may seem rude/whatever and seem to like picking fights, but its mostly because i don't hold back on telling people how i feel and what i think. if i don't like something, i say it right away.
i know that alot of arguements on the forum contain me. its not my fault that alot of people don't like confronting the person who they have an issue with or whatever. a problem can't be solved unless you tell the person that it is a problem, as they wont know that thier is a problem.



anyway....
i love hearing about zoric. its how i find out about how i did on the island, and lets me know what stuff to do differently on the next zoric. i usually start watching and collecting info halfway threw the running zoric and use that info to develop the new bdat. watching stuff like whats flooded, whats needed, how players are working it, etc, etc
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Post by Nigel »

I'm not sure that i'm following, but I can guess what this is about - VDZ, please keep personal disputes in the topics they started in, don't hijack the thread, thankyou. If you wish to have this argument/discussion, please...don't do it in my thread.

and just to comment again on topic - Zoric is a good island, very complex, and tons to do and need to do, I'm sticking around for sure, my only problem like I said, is the framerate :P

there's just too much in once place zar, if you consider doing this island style again, an archipelago would be perfect - and this would keep things looking neat and make looking for buildings less complex as well as boost frame rates
Last edited by Nigel on Sun Jan 09, 2005 1:39 am, edited 1 time in total.
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Post by Vagrant »

Yeah, but think the framerate problem will be solved shortly once people in caves start dying, the model for the cave has just a few too many polygons for the number of instances that are in existance. It's nowhere near as bad as Sabrada, even with a drawdist of 50 I still spike from 30fps normal, to around 0 any time I enter more congested areas. But I'm using a low end system, so this probably isnt typical of most players.

As for Zoric's current land mass, a single island isn't the problem so much as how steep some of the hills are. This will become more of an issue once people start moving out of valley, and their businesses don't get noticed in the mountains.
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Post by Nigel »

Perhaps you're right - 8)
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Post by zaroba »

could switch Vally to be residential only.
would force all people to travel away from the main town to buy stuff and maybe solve the hiddin business problem.
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Post by Nigel »

Yeah, not a bad idea, might force that seperation stage. :)
when the island gets more complex and old buildings get abondoned, how will you decide which ones need destroying? I think you should set a decay limit.
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Post by Minku »

Zoric
I think you should say a metor shower starts to come frequnt and it keeps crashing into buildings in the Vally, causing people to scatter for their lives...

LIVES I SAY!

And maybe add a few islands so when we have boats and such us Air Pirates can have lots of room to build... but it will be hard to build on the small Star Port isle...
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Post by Nigel »

Inventive :)
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Post by Vagrant »

Well, what I was saying was because of the severe change in gradiant parts of buildings would be obscurred by the ground, this can already be seen with a few buildings near valley, in one canse you only see the top of the building, in others you see clear through the bottom.

As far as things spreading out, that'll happen naturally since as some people might notice, alot of buildings are built right next to eachother, meaning that if 1 is dismantled, another can't be built in the same place. This would effectivly cut the number of houses and buildings in general by 20-30% with most of the effect being around city center. So restricting valley to be only residential would only serve those who built towns around valley to gain large amounts of tax, and make it more difficult for newer people to find certain things. As is, farms can only be built outside town limits, so most people don't even know they exist, or how many of them there are.

Zar, on a side note, I made a well on Zoric by mistake, I demolished it, but it still has a record of me owning the building. any chance you can fix this? I've been noticing other small glitches here and there too, not just Zoric, glitches where it says I add/sell an item to a building, the item is removed from my inventory, but when I check the building the item isn't there.
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Post by zaroba »

"5 lost buildings demolished. (64 demolished buildings on record)"
demolished building should be gone now.

i could lower the landscape a bit if wanted. it'd lower the 2 mountains around vally.

as for removing buildings, that will hopefully be done by the players themselves. as the time goes by, and new buildings come out, the older versions of them will become less useful. this is already happening with stuff like the forest and quarrys. when new ones come out, the old ones have thier production slowed down or they start to cost more to produce. after a 3rd or 4th new building comes out, the old building might produce too slow for anybody to use.
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Post by Vagrant »

A number of people, including myself have noticed instances where goods added/sold to buildings disappear shortly after adding them. I have noticed similar things when removing objects from a building, a short time after removing items, and adding investment, the building reverts to the time prior to me doing anything to it, meaning it is fully stocked again, and the money added to investment is no longer there. I can't personally report any noticabe gains or losses due to this, but would suspect that some might have. I can't report anything because by the time I realize it has happened I've forgotten any point of reference. It may even be possible that the character is also reset to this previous point in time (money and item wise), but cannot verify that.

I have also recieved a message on zoric saying that there is an invalid number of workers somewhere.
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