Battlezone - Suggestions
Well, isn't the whole point of everything to get credits? Even on econ worlds you have people constantly ripping off newbies just so they are that much closer to getting credits. That's just the failing of people in general to go to any length to get it done. Lower money, or make it so it doesn't do as much as it does and people resort to camping spawn locations. That's the point that you don't seem to get. All of this behavior that leads people to get frustrated and leave would only get worse.
As for you taking my comment out of context... I was refering to
Yes, having fewer resources adds some challenge since you can only make a few mistakes, but having more resources can add challenge since you can make even more mistakes without any real cost. We can argue this point to death, but until you realize that the real challenge comes from who you're fighting, and not what you have access to we'll just be going in circles here. And that is the point.
Changing what resources are there won't affect those playing just for kudos, they'll find a way even if it means ripping off their own team. If you want to change that, you have to start with the people doing it.
As far as the learning curve goes, I don't see why people are constantly complaining about it. Sure, until you know the controls and commands it might be hard, but once you do there really isn't a whole lot to understanding the game. On econ worlds it's "buy low, sell high", on war worlds it's "kill them before they kill you", not too complicated. The learning curve has very little to do with the whole "all or nothing" mentality and more to do with the people playing. Some people are just jerks.
As for you taking my comment out of context... I was refering to
In which you indicated that one player would have an advantage because of what is given to them. In that context, a person with 30000 resources would be able to quickly build a force and stomp the heck out of a person with less. But in Battlezone terms it would mean being able to construct multiple buildings very quickly, and be able to bomb before another team can get their second building made, hence still an advantage. Since we start out with the same amount, no such advantage exists, we build at roughly the same rate.A quick example: Imagine playing red alert 2 with 30,000 resources, sure it makes it fun to build and get a good advantage, but where's the skill?
Yes, it would be fair provided both people know how to build at roughly the same rate. However with such a high amount of starting resources the game would be totally pointless since you don't need to build refineries, and would be able to maintain a losing battle for a very long time. It would however make it harder to win against a capable opponent since they would never run out of steel, or money, so can make as many bombs and vehicles as needed. Compared to now where you can effectivly kill off a team by running down their steel supplies and destorying their factories.Um, interjecting here. "Have the same cash so its fair" That's completely off the point. We could give everyone 5000s, and 36,000 steel to start - its the same so its fair?
Yes, having fewer resources adds some challenge since you can only make a few mistakes, but having more resources can add challenge since you can make even more mistakes without any real cost. We can argue this point to death, but until you realize that the real challenge comes from who you're fighting, and not what you have access to we'll just be going in circles here. And that is the point.
Changing what resources are there won't affect those playing just for kudos, they'll find a way even if it means ripping off their own team. If you want to change that, you have to start with the people doing it.
As far as the learning curve goes, I don't see why people are constantly complaining about it. Sure, until you know the controls and commands it might be hard, but once you do there really isn't a whole lot to understanding the game. On econ worlds it's "buy low, sell high", on war worlds it's "kill them before they kill you", not too complicated. The learning curve has very little to do with the whole "all or nothing" mentality and more to do with the people playing. Some people are just jerks.
Yeah, can't even change to an empty team by buying base any more, which means that if two people playing the game are on the same team, they're both screwed... All because people had a problem with others getting the 140-150 kudos needed for an infimp drive. When Biplane is back up this won't be an issue, but now it just sucks for new people who don't know how to reset in space.
Vagrant, I acknowledge your points, however, human nature - to flaunt over oters is PRECISELY my worry. The learning curve up from scratch is a lot harder than you seem to think. I have significantly over average intelligence, as I suspect do you. That means we find it comparatively easier than other people to get to grips with things, and I know I struggled for quite some time to get to grips with all the little details.
The whole point of everything is not to get credits, at least not in my opinion. In my opinion, the whole point is to have a good time, and I somehow doubt I'm alone.
That is CERTAINLY the feelings of most newcomers who come here for the first time, with little inkling of what galactic credits are, and certyainly less care. Personally, I feel that if you would like to earn credits at the expense of everything else, that you bugger off out of the staff introductory system - and preferably make it so you can earn much more credits from planets not in that system, to push said 'I will play to win, and to screw you over' out of it.
The whole point of everything is not to get credits, at least not in my opinion. In my opinion, the whole point is to have a good time, and I somehow doubt I'm alone.
That is CERTAINLY the feelings of most newcomers who come here for the first time, with little inkling of what galactic credits are, and certyainly less care. Personally, I feel that if you would like to earn credits at the expense of everything else, that you bugger off out of the staff introductory system - and preferably make it so you can earn much more credits from planets not in that system, to push said 'I will play to win, and to screw you over' out of it.