Search found 93 matches

by onionguy92
Tue Feb 28, 2012 11:41 pm
Forum: General discussion
Topic: It Is Time
Replies: 9
Views: 598

The problem, though, is that hardly anyone will agree to sit lower on the production chain. Everyone wants to be at the top. And committees are notoriously bad at agreeing on things. I should know, I've sat on my fair share. Zaroba: Yes, Kings are not usually elected. But there are exceptions. For e...
by onionguy92
Tue Feb 28, 2012 2:13 pm
Forum: General discussion
Topic: It Is Time
Replies: 9
Views: 598

It Is Time

Ladies and Gents, the time has come. We have been spending the past few weeks in anarchy, with each player trying to be the one who invents the next big thing, with no leadership, just waiting for someone to invent enough to be 'crowned' the leader. Well, I say no more. As alluded to by Keyalha in a...
by onionguy92
Sat Feb 18, 2012 5:03 pm
Forum: General discussion
Topic: TU down
Replies: 7
Views: 511

I can't even get past the logging in phase. Definitely down.
by onionguy92
Sat Feb 18, 2012 7:52 am
Forum: General discussion
Topic: changes afoot in the henge
Replies: 0
Views: 236

changes afoot in the henge

Image

Again, it's not much, but it is a sign of progress!
by onionguy92
Thu Feb 16, 2012 6:46 am
Forum: Game Help
Topic: graaaahhh mit broke TU
Replies: 9
Views: 1386

My personal guess is some kind of server issue on Mit's end. Perhaps, in light of the recent discovery, there are tons of people online, and the server is unable to accept any more traffic. Hope the problem goes away soon, because if I can't feed my character in the next two hours, he dies. And I lo...
by onionguy92
Thu Feb 16, 2012 6:04 am
Forum: Game Help
Topic: graaaahhh mit broke TU
Replies: 9
Views: 1386

graaaahhh mit broke TU

I've been stuck on the "Connecting to World" screen for half an hour. I have tried closing and restarting multiple times, even restarting my computer, and my internet connection is stellar. AND YET NO TU. GRAAAAAHHHHHHH
by onionguy92
Mon Feb 13, 2012 9:10 am
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4983

mud + ash + black rock = fail
by onionguy92
Thu Feb 09, 2012 4:18 am
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4983

mud + ash + twigs = fail
by onionguy92
Wed Feb 08, 2012 8:48 pm
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4983

flametard wrote:ash+ water
ash +mud
mud + twigs
Are you saying those are things you want to try? Or did you try them and get results?


Also:
wet twigs + mud = fail
by onionguy92
Wed Feb 08, 2012 4:32 pm
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4983

mud+ash+fire = fail
water + twigs = wet twigs
by onionguy92
Fri Feb 03, 2012 10:21 pm
Forum: Development & World Setup
Topic: Current State of Affairs Re: linux compatibility?
Replies: 0
Views: 107

Current State of Affairs Re: linux compatibility?

So, I have not played in a very long while. Probably not since 2008 or 2009, when I got a laptop that actually had some cpu and gpu power (my old desktop that had TU and my world client had 512 mb ram and 60 gb storage space. bought it in 2002), and decided that migrating TU and the world server wou...
by onionguy92
Tue Oct 20, 2009 8:55 pm
Forum: Development & World Setup
Topic: turrets on vehicles
Replies: 5
Views: 244

Well, the turret turns with the mouse just fine, it's just the firing that's problematic. And what Mishka says has been confirmed; BasicAim doesn't work either. By the by, anyone have ideas as to how one might animate an AT-AT Walker vehicle? I'm thinking the entire model itself would have to move b...
by onionguy92
Tue Oct 20, 2009 11:57 am
Forum: Development & World Setup
Topic: turrets on vehicles
Replies: 5
Views: 244

Yeah, that's what I thought, but maybe that doesn't work with Dual Aim? Because I have my fire param set to DualAim and that's not working, so perhaps a little something for Mit to touch up in the next version? I'll see what happens when I switch to single-shot.
by onionguy92
Tue Oct 20, 2009 2:43 am
Forum: Development & World Setup
Topic: turrets on vehicles
Replies: 5
Views: 244

turrets on vehicles

Okay, I feel like I should know this. On my developing star wars-esque world, it has come to my attention that AT-AT Walkers (model nearly finished, working on texturing at the moment, will try to tackle animation later) should be able to turn their heads to shoot. I believe this can be done through...
by onionguy92
Sun Oct 11, 2009 10:32 pm
Forum: Development & World Setup
Topic: Model Converter Problems
Replies: 4
Views: 191

That doesn't make any sense though. The highest-poly model I've got here is I think 40,000 polys, which while it works fine with 1 vehicle on the world (me) will of course need to be simplified down to a lower-poly version later. Anyways, that 40,000-poly version is far less than some other models I...
by onionguy92
Sun Oct 11, 2009 10:10 pm
Forum: Development & World Setup
Topic: Model Converter Problems
Replies: 4
Views: 191

Model Converter Problems

So, I'm essentially scrapping my world and starting over. The world was originally an economy-type world, but as I got the hang of landscaping and vehicle control settings, I got more and more into doing more of that. And then once I started getting the hang of customizing weapons, I got more and mo...
by onionguy92
Sat Mar 07, 2009 3:14 am
Forum: Development & World Setup
Topic: Model Requests? (or help)
Replies: 351
Views: 8731

Alright, thanks for the advice. I have some freetime tomorrow, I'm going to try and get a snazzy-looking aptera in under 2k polys. I got a working 3ds model of the original, btw, and on my not-yet-public world of one person with a blank white texture, it is daaaamn fine. Not sure how fps will hold u...
by onionguy92
Wed Mar 04, 2009 9:43 pm
Forum: Development & World Setup
Topic: 0.52.0 : Model materials
Replies: 10
Views: 363

So, when (slash maybe where?) can we download this fantastic new model converter? :)
by onionguy92
Tue Feb 24, 2009 12:14 am
Forum: Development & World Setup
Topic: Model Requests? (or help)
Replies: 351
Views: 8731

Hmm. That is interesting. Let me see if I can convert the .gmax file to .3ds or .x some other way.
by onionguy92
Tue Feb 24, 2009 12:08 am
Forum: Development & World Setup
Topic: Model Requests? (or help)
Replies: 351
Views: 8731

Here's the .gmax and .3ds models. Looking back on the model, even if it turned out to be too big to use as a .atm model, it still turned out pretty well, so it wasn't a complete waste of time.

http://www.mediafire.com/file/lwgzzeo2zjo/aptera.zip