Search found 48 matches
- Thu Feb 23, 2006 7:23 pm
- Forum: Development & World Setup
- Topic: Skeleton i found
- Replies: 1
- Views: 367
Skeleton i found
I found a complete skleton on a german tutorial page. No idea if its free for use .....but its in 3ds format and usable I think im gonna use the skull .......... http://www.tutorials.de/forum/3d-studio-max/131389-schaedel-modellieren.html http://www.tutorials.de/forum/attachments/3d-studio-max/7662-...
- Thu Feb 23, 2006 4:39 pm
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
I animated both now the bulb inside the glass and the beam..... I think this is the final version of the lighthouse........even if i did some lil mistake with the mapping (the side of the plattform using to much space)....... Now im thinking about a new modell...Ive some ideas.. Its gonna be either ...
- Wed Feb 22, 2006 10:22 pm
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
- Wed Feb 22, 2006 1:18 pm
- Forum: Game Help
- Topic: TRADING HELP!
- Replies: 53
- Views: 2872
- Wed Feb 22, 2006 1:13 pm
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
Got it down to 772 polys yeah....
http://mitglied.lycos.de/azgavc/univers ... sev8_1.atm
http://mitglied.lycos.de/azgavc/univers ... sev8_1.jpg
http://mitglied.lycos.de/azgavc/univers ... sev8_1.atm
http://mitglied.lycos.de/azgavc/univers ... sev8_1.jpg
- Wed Feb 22, 2006 9:29 am
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
I remapped the lighthouse....still havent managed to get the polys down....
here the new version:
http://mitglied.lycos.de/azgavc/univers ... ousev7.atm
http://mitglied.lycos.de/azgavc/univers ... ousev7.jpg
Meh........
here the new version:
http://mitglied.lycos.de/azgavc/univers ... ousev7.atm
http://mitglied.lycos.de/azgavc/univers ... ousev7.jpg
Meh........
- Tue Feb 21, 2006 10:49 pm
- Forum: Development & World Setup
- Topic: GMax export problems
- Replies: 15
- Views: 1148
- Tue Feb 21, 2006 4:51 pm
- Forum: Game Help
- Topic: so where was that stargate?
- Replies: 11
- Views: 802
Theoreatically a wormhole would be found in the center of a black hole.... http://en.wikipedia.org/wiki/Black_hole http://en.wikipedia.org/wiki/Wormhole oh and a wormhole would be a natural phenomenon.....a stargate an artificial construct which can produce wormholes...... therefore the term stargat...
- Tue Feb 21, 2006 11:49 am
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
Sounds a bit complicated so im gonna leave it with jsut the beam :-p But im remapping the lighthouse which is alot more work then I though lol.... But im getting the grip...made some new mistakes though, like free scaling so doors etc are biased...... So i could basicly put all the faces in two pile...
- Mon Feb 20, 2006 10:46 pm
- Forum: Game Help
- Topic: TRADING HELP!
- Replies: 53
- Views: 2872
- Mon Feb 20, 2006 10:40 am
- Forum: Bug Reports
- Topic: Can i really go THAT far?
- Replies: 7
- Views: 919
- Mon Feb 20, 2006 10:33 am
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
Thx for ur hints..alrdy noticed there too many polys....i havent considered that...(still so much to learn) and the mapping is bad lol but i was too lazy to start all over again...there even parts mapped that dont show up at all I already attached the beam to the cylinder inside the glass but that d...
- Mon Feb 20, 2006 9:03 am
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
- Sun Feb 19, 2006 7:30 pm
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
- Sun Feb 19, 2006 6:47 pm
- Forum: Development & World Setup
- Topic: Lighthouse
- Replies: 17
- Views: 1181
Lighthouse
U can downlaod the lighthouse i made here: http://mitglied.lycos.de/azgavc/universal/lighthouse6_5.jpg http://mitglied.lycos.de/azgavc/universal/lighthousev6_5.atm It comes with a rotating "lightbeam".....at least kind of... http://mitglied.lycos.de/azgavc/universal/lh6_5screenshot.jpg
- Sun Feb 19, 2006 4:01 pm
- Forum: Development & World Setup
- Topic: GMax
- Replies: 1
- Views: 352
- Sun Feb 19, 2006 3:57 pm
- Forum: Development & World Setup
- Topic: GMax export problems
- Replies: 15
- Views: 1148
the modelled lightbeam looks cool but i cant get over a length of 500 (whatever units that are) or it get all fudge....its like it stops at a certain point and returns to the direction it came from.... tThe problem is that it looks unreal if u see the end of the beam...maybe some kind of fade out wo...
- Sun Feb 19, 2006 8:15 am
- Forum: Development & World Setup
- Topic: GMax export problems
- Replies: 15
- Views: 1148
- Sat Feb 18, 2006 8:27 pm
- Forum: Development & World Setup
- Topic: Wildlife attacking and dropping items
- Replies: 14
- Views: 921
- Sat Feb 18, 2006 4:43 pm
- Forum: Development & World Setup
- Topic: GMax export problems
- Replies: 15
- Views: 1148