Search found 133 matches
- Wed May 21, 2014 10:40 pm
- Forum: Bug Reports
- Topic: Sky Rendering Modes broken
- Replies: 1
- Views: 428
Sky Rendering Modes broken
Software: Registered Server Version Number: 66.1 ________________________________________________________________________ Location Titan ________________________________________________________________________ Description: Setting a custom sky texture has no effect, the sky is just a blank white im...
- Tue May 20, 2014 9:34 am
- Forum: General discussion
- Topic: Updated Find World
- Replies: 5
- Views: 1610
- Mon May 19, 2014 10:06 pm
- Forum: General discussion
- Topic: HOLY COW!! the new water looks AWESOME.
- Replies: 2
- Views: 1269
- Mon May 19, 2014 10:04 pm
- Forum: Community
- Topic: 3d cockpit view is fenomenal
- Replies: 4
- Views: 1585
- Thu May 08, 2014 7:34 am
- Forum: Community
- Topic: 3d cockpit view is fenomenal
- Replies: 4
- Views: 1585
- Thu May 08, 2014 7:28 am
- Forum: General discussion
- Topic: Updated Find World
- Replies: 5
- Views: 1610
- Tue Jan 07, 2014 7:32 am
- Forum: General discussion
- Topic: We're watching you.
- Replies: 3
- Views: 718
We're watching you.
It's good to see TU's still going strong. Space is back, wohoo!
We oldies are watching from the shadows.
We oldies are watching from the shadows.
- Sat Jan 05, 2013 12:35 am
- Forum: Development & World Setup
- Topic: Titan under construction.
- Replies: 8
- Views: 433
- Sat Jan 05, 2013 12:29 am
- Forum: Development & World Setup
- Topic: Titan under construction.
- Replies: 8
- Views: 433
- Fri Nov 23, 2012 9:05 pm
- Forum: General discussion
- Topic: Chapter 5 building an economy that works
- Replies: 18
- Views: 2267
- Wed Nov 21, 2012 7:05 pm
- Forum: General discussion
- Topic: Why can't we fish?
- Replies: 5
- Views: 771
- Tue Nov 20, 2012 7:50 pm
- Forum: General discussion
- Topic: Why can't we fish?
- Replies: 5
- Views: 771
Why can't we fish?
Why can't primitive man fish?
- Wed Nov 14, 2012 9:32 am
- Forum: General discussion
- Topic: The lowdown on Chapter 5
- Replies: 18
- Views: 2177
- Thu Nov 08, 2012 3:52 pm
- Forum: Bug Reports
- Topic: making hammers/pots on the run
- Replies: 2
- Views: 348
- Thu Nov 01, 2012 9:23 pm
- Forum: Bug Reports
- Topic: Weapon Model/Texture Selector broken.
- Replies: 3
- Views: 424
- Thu Nov 01, 2012 9:23 pm
- Forum: Bug Reports
- Topic: Weapon Model/Texture Selector broken.
- Replies: 3
- Views: 424
- Thu Nov 01, 2012 2:07 pm
- Forum: Bug Reports
- Topic: Weapon Model/Texture Selector broken.
- Replies: 3
- Views: 424
Weapon Model/Texture Selector broken.
Software: Universal Client Version Number: 63.4 ________________________________________________________________________ Location Titan ________________________________________________________________________ Description: When selecting a model and texture for a weapon in the Model Selector tab of ...
- Thu Nov 01, 2012 9:38 am
- Forum: Development & World Setup
- Topic: Two simple script questions.
- Replies: 10
- Views: 528
Thanks guys. Helping a lot. Now for my other question: Here's another question, is there anyway, to make an *effect %player% # last constantly till the player logs off? Then start when the player logs on again? I know we don't have loops in Mit++, which would certainly make that possible. Is there a...
- Wed Oct 31, 2012 10:19 pm
- Forum: Development & World Setup
- Topic: Two simple script questions.
- Replies: 10
- Views: 528
Two simple script questions.
Simple, but endlessly useful. I need to know what line of code you'd need to make the script recognise a certain player on login/landing and putting them in a specified vehicle (specified in the script). So something like(pseudocode):: Event("PlayerLogin" 0) { If %PLAYER% is "Blaze&qu...
- Wed Oct 31, 2012 10:11 pm
- Forum: Bug Reports
- Topic: Nothing happens after clicking on Set Prices.
- Replies: 4
- Views: 436