Search found 289 matches
- Sun Jul 06, 2008 11:34 am
- Forum: General discussion
- Topic: Mit's new version
- Replies: 39
- Views: 2994
- Sun Jul 06, 2008 8:33 am
- Forum: General discussion
- Topic: Mit's new version
- Replies: 39
- Views: 2994
- Sat Feb 24, 2007 1:05 am
- Forum: Development & World Setup
- Topic: Whats that ip command?
- Replies: 3
- Views: 356
- Sat Feb 24, 2007 1:02 am
- Forum: General discussion
- Topic: new patch
- Replies: 0
- Views: 175
new patch
not sure if this needs to be in bug report or not
v.5.05 claims to solve the probs of not seeing others in space - it doesnt appear to (at least not those of us who are on the same external static IP address) - neither does the bit of additional code you suggested mit - any other suggestions?
v.5.05 claims to solve the probs of not seeing others in space - it doesnt appear to (at least not those of us who are on the same external static IP address) - neither does the bit of additional code you suggested mit - any other suggestions?
- Sat Feb 10, 2007 10:10 pm
- Forum: Bug Reports
- Topic: fight night glitches
- Replies: 9
- Views: 724
fight night glitches
not all the players show up as being in the system - even tho they are there, bit frustrating when they're the designated targets for the night also - crashlanded on Megacityone to repair hull damage. when I reelaunched and tried to infimp back to the fight, I kept being told that I could only use i...
- Fri Feb 09, 2007 3:00 pm
- Forum: Game Help
- Topic: install on second system
- Replies: 2
- Views: 341
- Fri Feb 09, 2007 2:55 pm
- Forum: Game Help
- Topic: defending a frieghter ?
- Replies: 30
- Views: 2173
- Fri Feb 09, 2007 1:36 pm
- Forum: Game Help
- Topic: defending a frieghter ?
- Replies: 30
- Views: 2173
I'm still not sure I agree with any of this, but as Mit explains in the thread linked above, it's part design, part testing the water... while it's unfortunate when players like nostra are at the sticky end of someone's big laser-toting cruiser, it's a) kind of necessary to test this stuff in what ...
- Fri Feb 09, 2007 1:07 pm
- Forum: Game Help
- Topic: couple of questions
- Replies: 6
- Views: 606
- Fri Feb 09, 2007 12:08 pm
- Forum: Game Help
- Topic: defending a frieghter ?
- Replies: 30
- Views: 2173
ok - he's hardly played in 6 months because of various issues - so how is he supposed to know you've only been playing a couple of days? when he was playing, most of the space combat stuff wasn't figured out, so he's as new at that as you. how's he supposed to know you're new to space combat, rather...
- Fri Feb 09, 2007 11:57 am
- Forum: Game Help
- Topic: defending a frieghter ?
- Replies: 30
- Views: 2173
- Fri Feb 09, 2007 10:54 am
- Forum: Game Help
- Topic: defending a frieghter ?
- Replies: 30
- Views: 2173
no doubt the highly experianced Chezzie gained a great deal of satisfaction from shooting down an inexperianced and under protected merchant that was unable to escape or put up any kind of meaningfull fight ! bravo you should be a proud man Chezzie ! actually, he's not at all impressed at all with ...
- Fri Feb 09, 2007 10:49 am
- Forum: Game Help
- Topic: couple of questions
- Replies: 6
- Views: 606
Re: couple of questions
Ship repairs - I'd like an answer to that too. In last night's combat testing fest, I managed to escape from some evil alien freighter with about 25% hull integrity remaining (well, he ignored me and chased someone else :). No way to repair at the station... f that might have been (at least in part...
- Fri Feb 09, 2007 10:15 am
- Forum: Game Help
- Topic: couple of questions
- Replies: 6
- Views: 606
couple of questions
ok - I've been away for a while and there have been various (extremely funky looking) changes to the game, so I'm just looking for a little clarification and yes, I've done forum searches but can't find relevant info :) ship repairs - how do they happen now? previously leaving the system or docking ...
- Fri Feb 09, 2007 1:34 am
- Forum: Game Help
- Topic: defending a frieghter ?
- Replies: 30
- Views: 2173
30% is a bit steep - thats over 1/2 mill creds if I kill someone! and if thats incremental, and takes all but 10% of my cash if I kill 3 people then I'm just not gonna get into the space combat side of stuff. and I'm probably not the only one [edit:just noticed you said 20% not 30% - didn't have my ...
- Wed Feb 07, 2007 11:03 am
- Forum: General discussion
- Topic: The Amazingly Random Gal Wealth Top 5
- Replies: 5
- Views: 360
- Tue Nov 07, 2006 2:44 pm
- Forum: General discussion
- Topic: gal wealth
- Replies: 14
- Views: 912
- Mon Nov 06, 2006 10:05 pm
- Forum: General discussion
- Topic: Space Encounters & New Ships
- Replies: 26
- Views: 2947
- Mon Nov 06, 2006 8:33 pm
- Forum: General discussion
- Topic: gal wealth
- Replies: 14
- Views: 912
there seems to be more of a prob with the gal wealth than it merely not updating often enough - for some reason it now only shows either me or chezz, (me on my machine, chezz on his machine), but never both of us at the same time, despite both of us being in the top 5. never used to do that, and its...
- Mon Nov 06, 2006 8:27 pm
- Forum: General discussion
- Topic: Space Encounters & New Ships
- Replies: 26
- Views: 2947