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Art Group

If you are interested in joining the artists' group, please post on the forums or use this link. Registered artists get access to various bits of extra stuff in this section, including:

  • Tools for generating art resources that can be used in the game
  • General tips, guides & help about making game artwork
  • And more special artist stuff whenever we can be arsed to add em..

    Interested in trying a bit of texturing..?
    Here are a couple of car models for you to have a go at 'skinning'. Feel free to experiment with them..
  • Old family saloon... or posh 70s car... or... something.

  • Sorta sportscar, Mad Max batmobile Porsche kinda thing.


  • Each zip contains two texture templates (one with notes, one without), and a static .atm model. You can use the Model Converter (see below) to view and refresh the model while you're changing the texture.

    Model Converter

  • The Universal Model converter - version 1.9, now with help manual
    This is the program you'll need to be able to export .atm models - the custom format used by the game. Atm models are highly compressed (so ingame downloads are quicker) and allow you to attach custom special effects to your models - like giving them wheels or propellors linked to the control physics in-game.

    Any problems you find with the template, or model, or any questions.. or if you come up with something good and would like to share it with other players in the game, mail fooli[at]theuniversal[dot]net, or post your textures on the forums. Exceptional efforts may even win a prize or something :]

    Want to contribute to the game?

    The Universal is made by professional game developers and volunteers who work for nothing except the fun of it (and the occasional bottle of whiskey :] ).

    We've always got a need for new models & textures, so if you have the skills and are kind enough to make a contribution, feel free to join in on the forums and in-game.
    Talk to world owners - many will have new ideas and needs for new models, and will be grateful for new things to try out.

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    "The Universal is totally unique – we urge you to explore it"
    PC Gamer, Christmas 2004



    Where else...
    ...can you can play flight sims, race cars, go fishing, get shot at by wildlife, play ultrakricket, CTF and fight each other in robotic crows?

    And then there are the jetpacks, boats, radio stations, arcade machines, chess servers, hornball and other weird team games, and a never-ending supply of new, downloadable content.

    Best of all, it's free to play. No ads, no subscription fees.


    Features
    An ever-expanding universe
  • Dynamic environments built by players
  • Customise your own world in the galaxy
  • A unique experience on every planet

    Compete on player-run gameworlds
  • Complex economy structures
  • Huge number of subgames
  • Earn sheckles, bounty and kudos

    Build an advanced economic empire
  • Construct your own industry
  • Trade and process goods
  • Gain skills and experience

    Life in the virtual universe
  • Racing, cricket, hornball, arcades
  • Fighting, trading and sitting about
  • Built-in chat client and music player

    Stuff you’ve never seen anywhere else
  • Bongo chimps!
  • Tractors with jetpacks!
  • More monkeys than any other game, ever!
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