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Credits

The Universal is developed by a core group of people distributed around the world, all of whom work on the game in their spare time:
  • Mit: the creator and lead programmer
  • Device: coding, tools and networking support
  • Magicfinger: coding, tools & web development, including this site and our bug tracking system
  • Hedgehog: art, textures, hosting, webstuff, bug reporting, world design and more
  • Fooli: 3d modelling, sound and host of the galaxy
If you’re an experienced coder, modeller or artist and are interested in joining the team, send email to Mit.


Other Really Important People
A number of other people help or have helped keep the game moving forward:
  • Zaroba - has hosted worlds longer than anyone, and maintains the atractorguide.com reference site
  • Leigon - World owner and guy behind the TheUniversalStats.com
  • Jemrada - World owner and owner of the Sabrada.com website
  • Dan – provided the original collection of models used in the game
  • Kim – an invaluable source of knowledge in the early days
  • Karyn - helped enormously with design, testing and hosting
  • Muridae - hosted the first 24 hour world
  • wT - provided a load of well-optimised models
  • Mattizme - wrote the base for the 'Invaders' arcade subgame
  • BradSk88 - the most active modeller for the .03 worlds
And thanks also to…
Andy, Smilinjoe, Whirl, harmfuldata, qwertyAlien, Lugie, BigSlam, Bubba, BlackDevil, Calren, Legogirl, Yevgeniy, Huss, KnoxJoey, iwarp, Jeff, Evil Overlord, CHL, Cory, Tom, chanb, Destroyer Dave, #1Stunner, Yamantalai, BoB, TheMightyMoses, Pooky, MetusRex, Joe, Kitchen, Syraq, Paulus, Qorered, #404040Devil, OmegA, euio, Dowie, Wild, FusionDragon, Egg, UndeadDude, viper2004, RyanKiller, Ardshael, Ram, Hyat, Tempest, Sceaphierde, Jordie...for suggestions, ideas, beta-testing, models and much more. Apologies to anyone missed off this list – over the last 4+ years, more people have helped on this game than we can possible remember.
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The future's bright...
We're constantly adding new features and content to make the game as varied and exciting as possible. These are just some of the plans for the future:
  • Inter-system trading
  • Space combat
  • Intelligent wildlife
  • Dynamic Web content in game
  • File sharing
Like what you see?
While The Universal is currently an independent project, we'd love the opportunity to discuss the game's commercial potential with serious publishers, software companies or financial backers. If that's you, email enquiries@theuniversal.net.
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