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Owning a world
Allowing everyone the chance to purchase and run their own worlds
is a central part of the game - but the way you build worlds is very much work-in-progress.
Designing your own world is currently a difficult and time-consuming task - although ultimately still a rewarding one.
The plan is to make world-building as fun and easy as actually playing the game by
providing loads of tools, models, textures and settings templates for you to use.
Here's some of the stuff world owners get to play with:
Custom architecture
Each world can have its own customized building models, player models, vehicles and textures. These can either be made in a 3d modelling package and converted to the game's .atm format, or downloaded from the model library available through this site - currently work-in-progress.
Vehicles
All vehicles (cars, aircraft & boats) are settings-based and totally configurable to give you control over how they look and behave in the game.
Environment
All landscape textures and background graphics are customisable, so it's up to you whether your world is a tropical paradise with palm trees and butterflies, or floating through an asteroid field with the string-worm creatures of Asalbal VI. Or something.
Gameplay
You can create almost limitless types of gameplay using the hundreds of settings available to world-owners. For example, whether players earn rewards through industry, warfare, skill, or perhaps even laziness - or any combination you like.
Economy
By modifying the product lists and changing settings for production rates & building types available on a world, world owners can create & control a wide-ranging macro-economy. Perhaps players will have to mine ore to make steel to build tractors, or grow crops to make bread to power aircraft - anything you like.
Robocrows
Robocrows are our homage to Subspace, and also lots of fun: classic 2d crow-to-crow combat raging in the skies above your planet! The settings (speeds, damage rates, weapon types) & models used for robocrows are fully configurable.
If you fancy yourself as top terraformer, game designer and owner of an entire virtual planet, contact The Universal team for more information.
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The future's bright...
We're constantly adding new features and content to make the game as varied and exciting as possible. These are just some of the plans for the future:
- Inter-system trading
- Space combat
- Intelligent wildlife
- Dynamic Web content in game
- File sharing
Like what you see?
While The Universal is currently an independent project, we'd love the opportunity to discuss the game's commercial potential with serious publishers, software companies or financial backers. If that's you, email enquiries@theuniversal.net. |
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